With 3d gradient texturing you dont need heavy texture maps to get rich details By stretching the UVs across a tiny color gradient, geometry does all the heavy lifting It works similarly to a trim sheet, but built entirely for mobile optimization #Misfitz #blender #mobilegames https://t.co/8RwGEhBQkr
— Vicente Moscardó Ribes (@VIMO_97) November 11, 2026
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El embed de X no funciona especialmente bien
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