Lovers straight to enemies a-a-a
Me encanta esto
Qué más quiero
Ah, sí
Como sugerencia, los embeds son perfectos, pero tienen el probelma de que el html es complicado verlo en masa
Esta masa parece texto mágico y no lo es
AO3 tenía un regulador automático para lectura donde los
siempre tenían su propia franja
1.9.3 Example - ANSI X Unicode and Windows API
- Source Code: file:src/windows/winapi-enconding1.cpp
Compiling with GCC:
Quizás tuve que empezar por esta parte del cpp
/ File: winapi-enconding1.cpp
// Brief: Test Windows API character enconding features.
// Author: Caio Rodrigues
//-----------------------------------------------------------------
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
// Enable Unicode version of Windows API compile with -DWITH_UNICODE
#ifdef WITH_UNICODE
#define UNICODE
#define _UNICODE
#endif
#include <windows.h>
#include <tchar.h>
int main(){
// ===========> EXPERIMENT 1 - Print to Console ============//
std::cout << "\n ===>>> EXPERIMENT 1: Print to terminal [ANSI/UTF8] <<<=== " << std::endl;
{
std::cout << " [COUT] Some text example - указан - 读写汉å—1 " << "\n";
std::wcout << L" [WCOUT] Some text example - указан - 读写汉å—1 " << L"\n";
}
// ===========> EXPERIMENT 2 - Print to File ============//
std::cout << "\n ===>>> EXPERIMENT 2: Write non ANSI Chars to File <<<=== " << "\n";
std::stringstream ss;
ss << " Text in Cyrllic Script: ЕÑли указан параметр " << "\n"
<< " Text in Chinese Script: 读写汉å—1 " << "\n"
<< "\n";
auto dfile = std::ofstream("logging.txt");
dfile << ss.str() << std::flush;
// ===========> EXPERIMENT 4 - WinAPI - CreateDirectory ============//
std::cout << "\n ===>>> EXPERIMENT 3: WinAPI CreateDirectory <<<=== " << std::endl;
{ // -- ANSI Version of CreateDirectory API
bool res;
res = CreateDirectoryA("directoryANSI-读写汉å—1", NULL);
std::cout << "Successful 1 ?= " << std::boolalpha << res << std::endl;
}
{ // -- Unicode (UTF16) - Wide character version of CreateDirectory API
bool res;
res = CreateDirectoryW(L"directoryWCHAR-读写汉å—", NULL);
std::cout << "Successful 2 ?= " << std::boolalpha << res << std::endl;
}
{
// -- TCHAR Version Wide character version of CreateDirectory API
bool res;
#ifdef UNICODE
std::cout << " [INFO] UNICODE (UTF16) CreateDirectory expanded to CreateDirectoryW" << std::endl;
#else
std::cout << " [INFO] ANSI CreateDirectory expanded to CreateDirectoryA" << std::endl;
#endif
res = CreateDirectory(_T("directoryTCHAR-读写汉å—"), NULL);
std::cout << "Successful 3 ?= " << std::boolalpha << res << std::endl;
}
// ===========> EXPERIMENT 4 - WinAPI - MessageBox ============//
std::cout << "\n ===>>> EXPERIMENT 4: MessageBox <<<=== " << std::endl;
DWORD const infoboxOptions = MB_OK | MB_ICONINFORMATION | MB_SETFOREGROUND;
// Text in UTF8 => Note => Windows API doesn't work with UTF8
// or multi-byte characters as the API treats the chars as they were ANSI.
char narrowText [] = "한êµì–´ (Korean) / è¯»å†™æ±‰å— - å¦ä¸æ–‡ (Chinese)";
// Unicode text in UTF16
wchar_t wideText [] = L"한êµì–´ (Korean) / è¯»å†™æ±‰å— - å¦ä¸æ–‡ (Chinese)";
MessageBoxA( 0, narrowText, "ANSI (narrow) text:", infoboxOptions );
MessageBoxW( 0, wideText, L"Unicode (wide) text:", infoboxOptions );
return 0;
}
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