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Roblox Reviews: Something Evil Will Happen

So, what is Something Evil Will Happen?

At first glance, Something Evil Will Happen (or SEWH for short) looks like another disaster survival game similar to Natural Disaster Survival (NDS). However, once you actually start playing, you'll quickly realize it has a lot more going on than just surviving earthquakes and tornadoes.

The game was developed by Larvae Studios and revolves around surviving increasingly ridiculous disasters, earning Dosh (the game's currency), and using that currency to buy all sorts of gear that can help you survive, help your teammates, or make life considerably worse for everyone around you.

Now, I know what some of you might be thinking:

"Wait, isn't there PvP in this game?"

And yes, there is.

Normally, when a disaster game adds PvP, it either becomes incredibly frustrating or completely ruins the experience. Surprisingly, that's not the case here. SEWH manages to balance both surviving disasters and dealing with other players in a way that actually works.

In my opinion, it improves upon the formula that Natural Disaster Survival established years ago.


The Gear System

Let's start with one of the biggest differences between SEWH and NDS: the gear system.

Besides trying not to get flattened by a meteor, launched into orbit by an explosion, or struck by lightning, you'll also have access to dozens of pieces of gear inspired by classic Roblox items.

Unlike many Roblox games that lock most interesting items behind Robux purchases, nearly every piece of gear can be purchased using Dosh that you earn simply by playing.

Each item belongs to one or more categories:

  • AOE
  • Chance
  • Coil
  • Consumable
  • Destructive
  • Fun
  • Healing
  • Magic
  • Melee
  • Placeable
  • PvP
  • Ranged
  • Targeting
  • Trap
  • Utility

These categories help define what a gear item does.

For example:

  • Healing items support teammates.
  • Destructive items are exactly what they sound like.
  • Utility gear helps you navigate maps or survive disasters.
  • Trap items let you catch unsuspecting players.
  • Magic items often provide unique special abilities.

You can hold up to five pieces of gear at once, or ten if you're willing to buy the extra slots.

Because of this, you can create entire playstyles around your loadout.

Want to be the helpful player healing everyone around you?

You can do that.

Want to become a walking war crime equipped with explosives and enough firepower to level half the map?

You can do that too.

The gear is purchased from the in-game shop run by Builderfan, one of the game's NPCs. His shop also offers things like VIP perks, cosmetics, and even emotes.

Yes.

Emotes.

Something as simple as having extra customization options already helps the game feel much more fleshed out than NDS.


The Disasters

Of course, a disaster survival game lives or dies by its disasters.

Thankfully, SEWH absolutely nails this part.

Unlike NDS, where you're usually dealing with a single disaster at a time, SEWH can throw multiple disasters at you simultaneously.

One moment you're avoiding explosive hazards.

The next moment you're also dealing with toxic gas, collapsing structures, or five other problems at the same time.

The game also introduces Modifiers, which are special effects that can alter how a round plays. These keep matches unpredictable and stop the gameplay from becoming repetitive.

But my personal favorite feature has to be the Special Rounds.

These are unique rounds that completely change the gameplay for a short time and often reference classic Roblox experiences.

Some examples include:

Mad Murder

A clear homage to Murder Mystery 2, where players suddenly find themselves in a murder mystery-style game mode.

On The Heights

A recreation of the classic Roblox game Sword Fight on the Heights created by Shedletsky.

The round even includes swords hidden around the map and feels like stepping straight into old Roblox.

Super Bomb Survival

A collaboration round based on the game of the same name.

It's always nice seeing Roblox games reference one another instead of acting like they exist in separate universes.

These special rounds help keep the game fresh even after dozens of hours.


The Maps

Now you might be wondering:

"Okay, but are the maps actually designed around all this chaos?"

The answer is yes.

Unlike NDS, where most disasters happen on small isolated islands, SEWH features much larger maps that feel like actual locations.

Many of them contain buildings to explore, hidden areas, destructible environments, and even vehicles that players can drive.

And speaking of destruction...

Almost everything can get obliterated.

Buildings collapse.

Objects explode.

Parts go flying.

Maps slowly fall apart as the round progresses.

Even players can contribute to the destruction through gear and explosives.

The result is chaos in the best possible way.


Movement

One thing I think deserves a lot more praise is the movement system.

Most Roblox survival games simply use Roblox's default movement.

SEWH doesn't.

Instead, it features a custom movement system that feels much more dynamic.

Players can:

  • Sprint
  • Swim
  • Dive
  • Ragdoll
  • Perform advanced movement techniques

But the coolest mechanic by far is how the game handles fall damage.

Believe it or not...

You can parry the ground.

Yes, really.

If you press jump right before landing, you'll perform a perfect landing and completely negate the fall damage.

It's surprisingly satisfying to pull off and adds a level of skill that you normally wouldn't expect from a disaster game.

However, there's a catch.

The mechanic uses stamina.

If your stamina is empty, you'll fail the landing and end up eating the full damage instead.

So while the movement system is easy to understand, it still rewards players who take the time to learn it.


The Soundtrack

The music is another area where SEWH shines.

The soundtrack does a great job of matching the game's chaotic energy while still feeling distinct enough that you'll remember certain tracks after you stop playing.

Another massive bonus is that the music is copyright-free, which means content creators can record and upload gameplay without worrying about receiving copyright claims.

As someone who likes creating content, that's always a huge plus in my book.


Free the Doomspire

Before ending this review, I absolutely have to talk about the recently released side mode called Free the Doomspire.

This mode can be accessed through the main menu and offers a completely different experience from the normal game.

The mode introduces roguelike mechanics, meaning every run is different.

You'll constantly collect upgrades, find new gear, and become stronger as the run progresses.

But if you die?

That's it.

Run over.

Game finished.

Unless you're playing with friends, of course, since teammates can revive you under certain conditions.

One of the coolest additions is the Package System, which functions similarly to character classes.

Each package focuses on a different playstyle:

Baker

Explosive-focused. If your solution to every problem is making things explode, this package is for you. 

Bloxstar

A support-oriented ranged class that can help allies while still dealing solid damage from afar. 

Diver

A fast and mobile melee class focused on movement and avoiding danger.

Dracula

A melee class centered around healing and staying alive through combat. 

Gunslinger

A ranged specialist focused on precision and targeting enemies from a distance.

Paintballer

The starting ranged class and a great all-around choice for beginners. 

Survivor

A versatile utility-focused class designed around adapting to almost any situation.

Swashbuckler

A balanced package that mixes melee combat, ranged options, and utility tools.

Every package gives the mode a different feel, which adds a lot of replayability.


Final Thoughts

So, would I recommend Something Evil Will Happen?

Absolutely.

What starts off looking like another Roblox disaster survival game quickly turns into one of the most unique takes on the genre I've played in years.

The gear system gives players freedom to create their own playstyle. The disasters are varied and unpredictable. The maps are larger and more interactive than what most people expect. The movement system adds actual skill expression. And the addition of Free the Doomspire gives players an entirely different experience when they need a break from the main mode.

Most importantly, the game never feels boring.

There's always another disaster to survive, another item to unlock, or another poor soul to accidentally launch into the stratosphere.

Final Score: 9/10

If you're a fan of Natural Disaster Survival and have ever wondered what that formula would look like with years of new ideas added on top of it, then I highly recommend giving Something Evil Will Happen a try.

But that's all for today's review!

If you'd like me to review Super Bomb Survival in a future blog, let me know. Until next time, stay safe... and try to make sure that something evil doesn't happen to you... ;D

Till next time! Nameless out!!! <3

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