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Had you wondered why certain games would chug on the cpu and/or gpu

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Lets imagine a Minecraft.


The gpu has to imagine this large world in 3 Dimension. The larger, more detailed a world is the work the cpu has to do just for it to breath or run. Not to mention tracking when ur about to get hit and starting and stopping various animations. The issues with the gpu mainly have to do if 3d polygons have to many shapes to keep up with. Or various light and shine and glow effects.


Then lets say you are playing a 2D game like an arcade fighter spawning many enemies, spark effects and etc or plants vs Zombies. While being 2D is very simple for gpus of today, depending on how much is going on a cheap cpu can still lag if theres so many enemies, sparks, or projectiles to track.

Is there a genre thats most likely to always run smooth on a mid or lownend gpu and cpu. Yes. Simple puzzle games. Like Wordle or some spelling game. Or even bejeweled.  


When the cpu isnt having to track so much of a made up imagined world, or level the cpu can focus all or most its resources to the game logic itself.


Lets say you are playing a simple touch crossword game. The ram stores the image and the lines but then the cpu only has to calculate when and where you start connecting dots. I realise that whatever graphics a gpu can give is imaginary while the most real thing is the actual cpu work/logic.


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The mere fact Sega Dreamcast and Sega Saturn had Fanmade Minecraft Ports and these runs fine there is quite impressive.


And also somebody made a Nintendo DS Port then some even made a Nintendo 64 Port as well.


It's actually quite impressive.


@Cysper04 the dreamcast is a 3D capable console its also more powerful then the ps2 despite coming out before. 


Alot of these minecraft fan games or ports by the way had to be recreatedvwith older console limitations in mibd because of these gpu and cpu limitations compared to sayvan Xbox 360. The ds also had a minecraft fangame but it had to be tailered to its limiatations. 


My point with minecraft was workds can get big the game might briefly pause or studder even on the 360 if so much is going on. Such as so many enemies on screen. Animsls, and flying creatures the cpu has to track. But on average minecraft runs fine. But its still a goid example cause if in creative you can really test the framerate limits by spawning so many ais and cpus. Like miving creatures zombies etc. 

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